My love for you is like a truck berzerk-eeeer!

Berzerker is one of the playable characters —actually, one of the forms that the only playable character can take— in the platform videogame Kid Chameleon. He is a zany punk anarchist in a horned helmet who's able to charge at enemies and blocks, bull style.


AKA: Rhino, Mohawk guy, Silver Dude, Marathon Runner, Bam-Bam, Horny
Special Abilities:
  • Charge. Just walk or run along and you will destroy enemies (often in one hit) and blocks. A few enemies are resistant to this attack (the tank, for instance). Rock and ice blocks can be broken, but only one column of them at a time. Prize blocks are destroyed when charged at, not burst open. Steel blocks can be pushed away, and they will swipe along any enemy in their path.
Diamond Powers:
  • Invulnerability (20 diamonds — lasts for about 9 seconds only, but it is true invincibility)
  • Wall of Death (50 diamonds — a vertical row of diamonds swipes through the screen, killing enemies as it hits them)
  • Kills tough enemies in one hit
  • Charging at enemies is useless in the last levels, when they're faster than you


Helmet berzerker
Light gray Marvel-style suit, three horns, black shades, and a long tail.


Berserker's only ability is to act like a punk, bullying enemies around and destroying the furniture.


Berzerker is among the least agile transformations. He can jump up to 6 blocks in height.


Berzerk's weapons are his horns. The SPECIAL button has no use for his costume; the Rhino will bend over and run head first after a few steps.

It takes about 2½ blocks of run-up to start charging (only takes 2 blocks when walking). It's tricky to charge at things while jumping or use jumping as run-up, but it can be done sometimes.

Berzerker's attack is the most effective weapon in the game: it's the only thing that can kill mutiple-hit enemies with one impact.

A few enemies are immune to charges: Tanks are too tough, so Berzerker will bounce off. Same happens with Goats and Armadillos when they charge, but both these monsters can be charged to death when they themselves are NOT charging. Hands creep too low to get hit and will inevitably grab Berzerker when he runs past them.

Scorpions will sometimes resist a Berzerker charge, depending on what level you are in (see the Scorpion page for more info on this). If in a level with hard Scorpions, you'll bounce off and end up in front of the angry Scorpion. However, there is a way to kill a Scorpion every time: a crawling charge. Charge the scorpion, and just before you impact, hold crouch as well as forwards. Time it right and you can safely kill the scorpion.

Spinning Twins can be sent to hell by horn mail once separated, but hitting them while they're engaged causes him to rebound. Fire Demons are dangerous to charge at, though make a pretty nice flame effect if you succeed. The fire elemental itself can be charged safely, but the fire trail it leaves behind will hurt Berzerker. It's possible to charge the fire elemental and then immediately jump to avoid the fire trail, with good timing.

Chargeable Enemies (send 'em to hell!)

Pushable Enemies

Enemies That Push You Back

Unchargeable Enemies


The Berzerker helmet allows great interaction with the KC environment, not only with enemies (if you understand mindless destroying as interaction). Besides monsters, you can also charge blocks, either following the game designer's plans or even finding interesting backdoors to solve levels and bringing chaos to carefully designed maps.

Berzerker usually destroys two blocks in one charge (by directly hitting, that is). This is enough to walk through the gap. It is possible to smash three blocks by an extremely well-timed jump exactly as you hit your target, or one block by crouching before you hit your target.

Berzerker levels feature rock walls that must be smashed to continue.

Prize blocks are destroyed by a charge, not opened.

Ice blocks shoot forward lethal icicles when smashed, which turns them into useful distance weapons.

Steel blocks are not destroyed, but pushed forward. Once pushed, the steel block will continue to fly horizontally and not stop until it collides with another block (of any kind), a wall in the terrain, or the edge of the level, killing any enemy in the way. This technique to exterminate monsters is called steelswiping.

Although they look exactly the same, drill blocks can't be pushed.

Even though Mushroom blocks can be destroyed by bullets from Shooter blocks or icicles from Ice blocks, they cannot be destroyed by Berzerker.

Berzerker Charging Bullets

Berzerker showing off his skills once again...

Berzerker can also charge or cancel out bullets from Shooter blocks or icicles from Ice blocks. If one of these projectiles happens to come into Berzerker's charging range, they will just cancel out and disappear into thin air, without giving him any damage. This can be easily observed if you allow Berzerker to run over a row of Shooter blocks that contain an upward targeting direction.


Berzerker is often a compulsory helmet: it is easy to put the player in a situation whence only Berzerker can escape. Since you will be forced to put the helmet on often, do whatever you need to keep it. He is also useful in escaping delicate situations and can save you a lot of time.

Berzerker helmets can be found in the following levels:

Stage 1Edit

Stage 2Edit

Stage 3Edit

Stage 4Edit


Kid Chameleon helmets
Berzerker | Cyclone | EyeClops | Iron Knight | Juggernaut | Maniaxe | Micromax | Red Stealth | Skycutter | The Kid