Drill blocks or Spike blocks are one of the many kinds of blocks found in Kid Chameleon. It looks exactly like the Iron block, a shiny riveted iron cube. This is only to catch you off guard so it can hurt you with its drill.
Like the iron blocks they pretend to emulate, drill blocks are also indestructible, yet even less mobile. They will not budge at all, whether you hit them with your head, stomp on them as Iron Knight, or down thrust them as Red Stealth. They can't even be Steelswiped by Berzerker.
The drill block is identical to the iron block in appearance until you get 2-3 blocks away from it. It will then reveal its true self and extend its drill(s) in preprogrammed directions. The drills can appear on all four sides in any combination. Like all other hazards in the game, the drills remove one hitpoint on contact.
The drills will retract after a short while, but reappear after just a few moments if you are still nearby.
If approaching a steel block does not cause any drilling spikes to appear on its sides, then it's most likely an iron block, and has different properties.
- The drills have the same sprites as those found on the Murder wall. (Or vice versa)
- Devil's Marsh 1 is a rare example of a level that has drill blocks with no drills in any direction. They can be found in the top three rows of the second ghost block climbing section.
|Kid Chameleon blocks|