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Under permanent construction...

This is a partly completed project by Lady Molyb, who intends to create a completely original Kid Chameleon game. The goal is to provide a different experience than any other romhack by embracing both aspects of the original game which made it unique as well as level designs that have my own unique flair.

There is a much greater focus on both puzzles and precise platforming. Instead of a boss, the first five stages will end with an Elsewhere-sized puzzle that takes about 2 minutes to complete. Most of these revolve around a gimmick involving certain aspects of the game's physics or enemies. Additionally, puzzle-based levels and "Dreamlands" (reflavored Elsewheres) can be found scattered across the game. There are also a lot of challenging and demanding platforming levels, just like in the original Kid Chameleon, although a few of them will also involve solving puzzles.

Stage 1: 14 levels + 6 Dreamland levels

Stage 2: ? levels + ? Dreamland levels

Stage 3: ? levels + ? Dreamland levels

Stage 4: ? levels + ? Dreamland levels

Completed levels: All of stage 1 except Dreamland 6

Changes[]

Kid Chameleon Zero will contain ??? levels that are completely different than the original game. As many as 65 have been released before, but over time I have scrapped almost every single one of those to start over. Virtually every level is made from scratch, complete with individual block placing. Besides that, the following changes are/will be notable:

  • Disassembly is used to make a lot of unusual changes. This includes new platform types, more than 106 levels, a high number of alternative palettes, and small changes to the player experience to try and recapture the exploratory feeling of the original game.
  • Some default values and behaviors are tweaked. Some examples are maniaxe's axes activating shooter blocks, which is a minor interaction mostly motivated by puzzle levels, and dragons no longer walking off cliffs. I don't currently know how many of these changes will end up existing and it all depends on how much I'm able to do in disassembly.
  • A difficulty curve where each stage generally has harder levels than the previous one. The hack was originally going to be 6 stages, but I found that this was unnecessary as some of the stages ended up being similar. Instead, the stages will generally get larger as they progress.
  • An increase in murder wall levels, from 3 to 10+. Some of these are gimmick levels where the murder wall is used for some purpose other than merely chasing you. The murder wall is also generally slower than in the original game, but the levels are still tough.
  • Level types that were not explored enough in the original game, such as the time crunch found in Forbidden Tombs, the maze-like structure briefly explored in Madmaze mountain, and puzzles. A lot of levels are also built around an unexplored gimmick. This is particularly true for Dreamland levels.
  • If you played the 2-stage version that was released on Kid Chameleon's 25th anniversary, it's completely different than that now due to personal dissatisfaction with the level design. All levels are being meticulously rebuilt from scratch.

Template[]

(Thanks to haagnus for the template)

Kid Chameleon Zero
KC0 title
Author editor: Lord Molyb
Current version: 0.2
Difficulty (1/10): 9
Time spent: Way too many Hours
Maps stage 1: Show maps
Maps stage 2: Show maps
Maps stage 3: Show maps
Maps stage 4: Show maps
Download: [1]
Stage 1
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Map:0x2E Red XN Map:0x01 Red XN Map:0x61 Red XN
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Map:0x3D Red XN Map:0x37 Red XN Map:0x60 Red XN
Map:0x2C Red XN Map:0x2B Red XN Map:0x55 Red XN
Map:0x30 Red XN Map:0x13 Red XN
Stage 2
Map:0x4C Red XN Map:0x49 Red XN Map:0x5D Red XN
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Map:0x32 Red XN Map:0x0F Red XN Map:0x0B Red XN
Map:0x0C Red XN Map:0x3F Red XN Map:0x64 Red XN
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Map:0x1C Red XN Map:0x47 Red XN Map:0x03 Red XN
Map:0x75 Red XN Map:0x27 Red XN Map:0x21 Red XN
Map:0x0D Red XN Map:0x6E Red XN Map:0x6C Red XN
Stage 3
Map:0x4F Red XN Map:0x4D Red XN Map:0x19 Red XN
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Map:0x04 Red XN Map:0x0A Red XN Map:0x68 Red XN
Map:0x5C Red XN Map:0x25 Red XN Map:0x26 Red XN
Map:0x6F Red XN Map:0x35 Red XN Map:0x3E Red XN
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Map:0x70 Red XN Map:0x2F Red XN Map:0x31 Red XN
Map:0x77 Red XN Map:0x74 Red XN
Stage 4
Map:0x3B Red XN Map:0x63 Red XN Map:0x69 Red XN
Map:0x12 Red XN Map:0x5A Red XN Map:0x65 Red XN
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Map:0x71 Red XN Map:0x17 Red XN Map:0x6A Red XN
Map:0x33 Red XN Map:0x08 Red XN Map:0x4E Red XN
Map:0x58 Red XN Map:0x7D Red XN Map:0x11 Red XN
Map:0x7C Red XN Map:0x7A Red XN Map:0x3A Red XN
Map:0x57 Red XN Map:0x10 Red XN Map:0x59 Red XN
Map:0x7B Red XN Map:0x39 Red XN Map:0x79 Red XN
Map:0x72 Red XN Map:0x38 Red XN Map:0x73 Red XN
Map:0x3C Red XN Map:0x76 Red XN Map:0x05 Red XN
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